Wednesday, August 31, 2016


Deconstruction of a Print and Play Game

My print and Play choice was a game called Karmaka. The objective of the game is to reincarnate as many times until you have “transcended”. The core mechanics of the game is use cards that are known as deed cards to gain points toward reincarnation or to use the cards ability to ruin the other players. The space of the game is a small board that is known as the karmic ladder. You use player tokens to move up the ladder once you have enough points. The cards are the games objects and the points on each card are the attributes.



The resultant actions would how each player handles the cards. When a player has reincarnated, it mean that the player is out of cards in their personal deck and in their hands. The point of the round is to make sure that you have a future deck that you take with you to the next life. If you have more than six cards in the future deck, it will be hard for you to use up all the cards before the other players do.

The rules for the game are a little complicated, but once you’ve played a round or two it starts making sense. I had to keep the rules on hand the first time I played especially when it came to setting up the players personal deck and hand. One rule that makes gain point more difficult is a rule that says we are not allowed to use a card for its ability and its points.



This game definitely makes you think and strategize in order to win. You want to make sure that you have enough point to reincarnate, while at the same time making sure your opponent doesn’t have enough points or have any cards to screw you over. 


The role of chance in this game is definitely in the cards. You never know what cards you will get and you never know what kind of affect it will have on your opponents or what kind of cards they are hiding.


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