This was definitely a fun project!
my 2 particles were fire and rain, Making the fire particle was a struggle trying to find the right texture that made it look believable.
Tuesday, February 28, 2017
Monday, February 20, 2017
FlameThrower Particle Research
I am researching how to create a flame particle that is to be used for a flamethrower.
The emitter that I plan to use are
- sprite emitter
-ribbon emitter
-light emitter
Here are a few references on what that flame should look like when fired.
This is one of the many tutorials that I found when researching this particle.
I also had use the Unreal website for reference as well
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/FireExamples/
The emitter that I plan to use are
- sprite emitter
-ribbon emitter
-light emitter
Here are a few references on what that flame should look like when fired.

This is one of the many tutorials that I found when researching this particle.
I also had use the Unreal website for reference as well
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/FireExamples/
Friday, February 10, 2017
Tuesday, February 7, 2017
Race PrePro Brainstorming
I had a couple of ideas, the one I liked the best was this dragon themed level. It would look like a Japanese dragon and most of the race would take place inside of the dragon.
This last image is a shooting spike obstacle. this will take place inside of the dragon and there will be several areas like this with amped up difficult as the racers progress.
I had a few color schemes. either going reds and greens or reds and greys
I had a couple of ideas, the one I liked the best was this dragon themed level. It would look like a Japanese dragon and most of the race would take place inside of the dragon.
The image up top shows the starting half of the track which is labeled 1 in the image. 2 is showing that the racers will enter a tube area which will be the inside of the dragon.
The next image shows a smashing block obstacle, haven't decided if this will take place in or outside of the dragon.
This last image is a shooting spike obstacle. this will take place inside of the dragon and there will be several areas like this with amped up difficult as the racers progress.
I had a few color schemes. either going reds and greens or reds and greys
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