Harloe's Process Blog
Thursday, September 6, 2018
The Arcadian Swamp
This how I want my level to look like. Just a straight forward path, plenty of scenery to see and some fun story to go along with it.
I purposefully designed it this way so that the player can get from point A to point B with little confusion. The path does split however, The player will not be able access that path til later on.
Thursday, April 20, 2017
Boss Battle Research
For my boss battle I am drawing a lot of inspiration from the Legend of Zelda: A Link to the Past and A Link Between Worlds.
The on battle that caught my attention was the second boss battle in A Link Between Worlds Margomill. What makes this boss battle interesting is that over time Margomill will grow and inorder to bring him back to his normal size you have to knock out his other layers



For my idea, I would use the Ghost like enemies from the earlier part of the game and start out with one.
The Ghost will swing around a large scythe and once hit a few times he will then multiply.
He will multiply 3 times
The player must beat all three to win.
The on battle that caught my attention was the second boss battle in A Link Between Worlds Margomill. What makes this boss battle interesting is that over time Margomill will grow and inorder to bring him back to his normal size you have to knock out his other layers



For my idea, I would use the Ghost like enemies from the earlier part of the game and start out with one.
The Ghost will swing around a large scythe and once hit a few times he will then multiply.
He will multiply 3 times
The player must beat all three to win.
Friday, April 7, 2017
battle Arena Ideas
The idea I had was a off road "mudding" kinda theme. The track would be a dirt track that goes around in circle with 4 or more weapon pick ups on the ground. There would be a slight wall ramp with a couple weapon pick up as well.
My selling point for this track would be this large barrel on a wooden platform that once the match is down to two players on 4 player mode and 6 players on 16 player mode it shoot out giant mud balls.
Friday, March 31, 2017
Thursday, March 16, 2017
Attract Video Research
I felt that this was a pretty good attract video, it set the theme of the game well by showing off the environment the race was taking place in. It also displayed how the movement of the cars was like once the game was actually started.
There was only a few things that were an issue for me. It sped through the landscape pretty quickly, I had to watch this a couples times to see where the race was taking place.
Also the choice of music seemed a little weird, for me I would have like something a little more upbeat. Something that would make me want to play this game all the time.
Tuesday, February 28, 2017
Particles
This was definitely a fun project!
my 2 particles were fire and rain, Making the fire particle was a struggle trying to find the right texture that made it look believable.
my 2 particles were fire and rain, Making the fire particle was a struggle trying to find the right texture that made it look believable.
Monday, February 20, 2017
FlameThrower Particle Research
I am researching how to create a flame particle that is to be used for a flamethrower.
The emitter that I plan to use are
- sprite emitter
-ribbon emitter
-light emitter
Here are a few references on what that flame should look like when fired.
This is one of the many tutorials that I found when researching this particle.
I also had use the Unreal website for reference as well
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/FireExamples/
The emitter that I plan to use are
- sprite emitter
-ribbon emitter
-light emitter
Here are a few references on what that flame should look like when fired.

This is one of the many tutorials that I found when researching this particle.
I also had use the Unreal website for reference as well
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Effects/FireExamples/
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